Diablo 4 Gear Affixes Overview

Affixes play a crucial role in Diablo 4, acting as modifiers that boost the performance of gear, enhancing both offensive and defensive capabilities for players.


Acquiring the right affixes is vital for optimizing builds in the game.


Here's a comprehensive list of Diablo 4 gear affixes, categorized by gear type and class:


  • Helmets
  • Chest Armor
  • Gloves
  • Amulets
  • Rings
  • Weapons
  • Pants
  • Boots
  • Off-Hand Items
  • Shields

For quick navigation, utilize the table of contents or press Ctrl + F to find specific information easily.


Additionally, don’t miss out on expert gearing advice from Kripparian’s video linked below.


An infographic summarizing these affixes is also available for easy reference!


http://c2c.fp.guinfra.com/file/670da7af9bdeb2a299e308346d3O4Oxg03


We are in the process of enhancing our article, focusing on affixes related to Spiritborn. Stay tuned for updates to explore the comprehensive list of affixes, which will aid you in crafting your own Spiritborn builds!


Here’s what you can expect:


  • All Stats
  • Barrier Generation
  • Basic Skill Attack Speed
  • Cold Resistance
  • Cooldown Reduction
  • Crowd Control Duration
  • Dexterity
  • Fire Resistance
  • Healing Received
  • Intelligence
  • Life on Kill
  • Life Regeneration (when not damaged recently)
  • Lucky Hit Chance (while you have a barrier)
  • Lightning Resistance
  • Maximum Life
  • Poison Resistance
  • Shadow Resistance
  • Socket
  • Strength
  • Total Armor
  • Willpower
  • Maximum Fury
  • Ranks of Death Blow
  • Ranks of Rupture
  • Ranks of Steel Grasp
  • Maximum Spirit
  • Ranks of Poison Creeper
  • Ranks of Ravens
  • Ranks of Wolves
  • Maximum Essence
  • Ranks of Decrepify
  • Ranks of Iron Maiden
  • Damage with Dual-Wielded Weapons
  • Maximum Energy
  • Ranks of Cold Imbuement
  • Ranks of Poison Imbuement
  • Ranks of Shadow Imbuement
  • Maximum Mana
  • Ranks of Hydra
  • Ranks of Ice Blades
  • Ranks of Lightning Spear
  • Control Impaired Duration
  • Damage
  • Damage Reduction
  • Damage Reduction from Close Enemies
  • Damage Reduction from Distant Enemies
  • Thorns
  • Ultimate Skill Damage

Be sure to revisit this page for the latest updates and to enhance your gameplay experience!- Damage from Brawling skills
- Reduced damage taken from bleeding foes
- Damage mitigation when fortified
- Generation of fortify
- Physical attack damage
- Levels of Challenging Shout
- Levels of Ground Stomp
- Levels of Iron Skin
- Levels of Rallying Cry
- Weapon Mastery skill damage
- Damage from Companion skills
- Reduced damage from poisoned enemies
- Additional mitigation while fortified
- Damage output in human form
- Damage while shapeshifted
- Damage from Earth skills
- Fortification generation
- Lightning attack damage
- Overpower damage with Werebear abilities
- Physical damage output
- Poison-based damage
- Levels of Blood Howl
- Levels of Cyclone Armor
- Levels of Debilitating Roar
- Levels of Earthen Bulwark
- Storm skill damage
- Damage from Werebear skills
- Damage from Werewolf skills
- Blood-based damage
- Bone-related damage
- Damage for 4 seconds after collecting a Blood Orb
- Damage reduction from enemies afflicted by Shadow damage over time
- Additional damage reduction while fortified
- Damage from Darkness skills
- Fortification generation
- Maximum life for summoned minions
- Physical damage output
- Shadow-based damage
- Damage from Summoning skills
- Damage from Cutthroat skills
- Reduced damage from poisoned foes
- Damage with dual-wielded weapons
- Damage with ranged attack weapons
- Damage when skills swap to new weapons
- Damage from Imbued skills
- Marksman skill damage
- Physical damage output
- Poison damage output
- Shadow damage output
- Damage from Trap skills
- Generation of barriers
- Cold damage output
- Damage from Conjuration skills
- Reduced damage from burning enemies
- Fire damage output
- Frost damage output
- Lightning damage output
- Pyromancy skill damage
- Shock skill damage
- Overall stat bonuses - Speed of attacks


  • Chance for critical strikes


  • Increased critical strike chance on injured foes


  • Damage boost to wounded targets


  • Dexterity enhancement


  • Intelligence boost


  • Probability of lucky hits


  • Lucky hit potential to recover [x]% of primary resource


  • Lucky hit may grant up to a [x]% healing chance


  • Lucky hit can cause up to a [x]% slowing effect


  • Overpower damage boost


  • Strength amplification


  • Willpower increase


  • Physical damage over time effects


  • Skill rank enhancements:


  • Double Swing


  • Hammer of the Ancients


  • Rend


  • Upheaval


  • Whirlwind


  • Critical strike damage for earth-related abilities


  • Critical strike damage for werewolf abilities


  • Skill rank improvements:


  • Landslide


  • Lightning Storm


  • Pulverize


  • Shred


  • Tornado


  • Cooldown reduction for storm skills


  • Critical strike damage for bone-related abilities


  • Skill rank upgrades:


  • Blight


  • Blood Lance


  • Blood Surge


  • Bone Spear


  • Sever


  • Shadow damage over time effects


  • Attack speed boost for 4 seconds post-dodge


  • Critical strike damage for imbued skills


  • Skill rank upgrades:


  • Barrage


  • Flurry


  • Penetrating Shot


  • Rapid Fire


  • Twisting Blades


  • Reduced arm time for trap skills


  • Cooldown reduction for trap skills


  • Fire damage over time effects


  • Lightning critical strike damage boost


  • Skill rank enhancements:


  • Chain Lightning


  • Charged Bolts


  • Fireball


  • Frozen Orb


  • Ice Shards


  • Incinerate


  • 18.5% resistance to all elemental damage


  • Reduced duration of control impairments


  • Overall cooldown reduction


  • Critical strike chance against injured foes- Crowd Control Duration: Enhances the time enemies are affected by control effects.


  • Damage: Increases overall damage dealt.
  • Post-Elite Kill Damage: Boosts damage for 4 seconds after defeating an elite enemy.
  • Damage Reduction: Reduces incoming damage.
  • Close-Range Damage Reduction: Mitigates damage from nearby foes.
  • Long-Range Damage Reduction: Lowers damage from distant attackers.
  • Injury-Based Damage Reduction: Offers reduced damage taken when injured.
  • Stat Bonuses:
  • Dexterity: Improves agility and skill effectiveness.
  • Intelligence: Enhances spell power and resource management.
  • Strength: Increases physical power and melee damage.
  • Willpower: Affects resource regeneration and skill efficiency.
  • Dodge Chance: Increases likelihood of evading attacks.
  • Healing Received: Boosts the amount of healing from all sources.
  • Barrier Lucky Hit Chance: Enhances chance of lucky hits while protected by a barrier.
  • Movement Speed:
  • Base Movement Speed: Increases overall speed.
  • Post-Elite Kill Speed Boost: Enhances movement for 4 seconds after an elite kill.
  • Shrine Buff Duration: Extends the duration of shrine effects.
  • Slow Duration Reduction: Decreases the time spent slowed by enemies.
  • Socketing: Allows for the addition of gems or enhancements to gear.
  • Thorns: Reflects damage back to attackers.
  • Total Armor: Increases overall damage mitigation from attacks.
  • Ultimate Skill Damage: Boosts damage output of ultimate abilities.
  • Brawling Skill Damage: Increases effectiveness of brawling skills.
  • Bleeding Damage Reduction: Mitigates damage from bleeding enemies.
  • Fortified Damage Reduction: Offers additional protection while fortified.
  • Dual-Wield Damage: Enhances damage when using dual-wielded weapons.
  • Weapon-Swap Skill Damage: Increases damage when using skills that involve weapon swapping.
  • Two-Handed Weapon Damage:
  • Bludgeoning Weapons: Boosts damage with two-handed blunt weapons.
  • Slashing Weapons: Increases damage with two-handed slicing weapons.
  • Fury Cost Reduction: Lowers the resource cost for fury-based skills.
  • Overpower Damage: Increases damage with two-handed bludgeoning weapons during overpower effects.
  • Defensive Skills Ranks: Improves all defensive skill effectiveness.
  • Weapon Mastery Skills Ranks: Enhances mastery of all weapon skills.
  • Passive Skill Ranks:
  • Brute Force: Increases strength-based passives.
  • Counteroffensive: Boosts counterattack capabilities.
  • Cut to the Bone: Enhances bleeding effects.
  • Heavy Handed: Increases damage from heavy attacks.
  • No Mercy: Enhances execution damage.
  • Outburst: Boosts area attack effects.
  • Slaying Strike: Increases damage against slain enemies.
  • Tough as Nails: Boosts resilience and survivability.
  • Wallop: Enhances staggering effects on enemies.
  • Weapon Mastery Damage: Increases damage output from mastery-focused skills.
  • Companion Skill Damage: Enhances damage dealt by companion abilities.
  • Human Form Damage: Increases damage when in human form.
  • Shapeshifted Damage: Boosts damage while transformed.
  • Earth Skill Damage: Enhances damage of earth-based abilities.
  • Werebear Overpower Damage: Increases overpower damage when using werebear skills.
  • Companion Skills Ranks: Improves effectiveness of all companion skills.
  • Wrath Skills Ranks: Boosts the effectiveness of wrath-based skills.
  • Call of the Wild Passive Ranks: Enhances the effectiveness of this passive ability.

Comprehensive Skill Overview

  • Passive Skills:


  • Crushing Earth: Ranks available


  • Defiance: Ranks available


  • Envenom: Ranks available


  • Natural Disaster: Ranks available


  • Nature’s Reach: Ranks available


  • Quickshift: Ranks available


  • Resonance: Ranks available


  • Stone Guard: Ranks available


  • Toxic Claws: Ranks available


  • Wild Impulses: Ranks available


  • Skill Enhancements:


  • Spirit cost reduction


  • Storm skill cooldown reduction


  • Storm skill damage increase


  • Total armor in Werewolf form


  • Werebear skill damage boost


  • Werewolf skill damage boost


  • Blood skill damage enhancement


  • Bone skill damage increase


  • Damage reduction against enemies affected by shadow damage over time


  • Damage reduction while fortified


  • Darkness skill damage boost


  • Essence cost reduction


  • Minion and Skill Effects:


  • Minion attack speed improvement


  • Ranks for all corpse skills


  • Ranks for all curse skills


  • Ranks for all macabre skills


  • Additional Passives:


  • Amplify Damage: Ranks available


  • Coalesced Blood: Ranks available


  • Compound Fracture: Ranks available


  • Death’s Reach: Ranks available


  • Evulsion: Ranks available


  • Fueled by Death: Ranks available


  • Gloom: Ranks available


  • Hellbent Commander: Ranks available


  • Imperfectly Balanced: Ranks available


  • Terror: Ranks available


  • Tides of Blood: Ranks available


  • Combat Modifiers:


  • Summoning skill damage increase


  • Attack speed boost for 4 seconds after dodging


  • Cutthroat skill damage enhancement


  • Damage reduction from poisoned enemies


  • Dual-wielded weapon damage increase


  • Ranged weapon damage increase


  • Energy cost reduction


  • Imbued skill damage boost


  • Imbuement skill cooldown reduction


  • Marksman skill damage increase- Agility skill ranks overview


  • Imbuement skill ranks exploration


  • Subterfuge skill ranks analysis


  • Deadly Venom passive ranks evaluation


  • Exploit passive ranks breakdown


  • Frigid Finesse passive ranks details


  • Impetus passive ranks summary


  • Malice passive ranks insights


  • Weapon Mastery passive ranks assessment


  • Trap skill activation time reduction


  • Cooldown reduction for trap skills


  • Damage output for trap skills


  • Conjuration skill damage metrics


  • Frost skill damage statistics


  • Lucky hit probability while shielded


  • Mana consumption reduction


  • Pyromancy skill damage figures


  • Conjuration skills rank hierarchy


  • Defensive skills rank compilation


  • Mastery skills rank list


  • Conjuration Mastery passive ranks


  • Devouring Blaze passive ranks


  • Elemental Dominance passive ranks


  • Endless Pyre passive ranks


  • Glass Cannon passive ranks


  • Hoarfrost passive ranks


  • Icy Touch passive ranks


  • Inner Flames passive ranks


  • Permafrost passive ranks


  • Shocking Impact passive ranks


  • Shock skill damage evaluation


  • 25% resistance to cold/fire


  • 25% resistance to cold/lightning


  • 25% resistance to cold/poison


  • 25% resistance to cold/shadow


  • 25% resistance to fire/lightning


  • 25% resistance to fire/poison


  • 25% resistance to fire/shadow


  • 25% resistance to lightning/poison


  • 25% resistance to lightning/shadow


  • 25% resistance to poison/shadow


  • Barrier generation capabilities


  • Critical strike likelihood


  • Critical strike damage amplification


  • Damage over time analysis


  • Damage to nearby enemies evaluation- Damage inflicted on enemies affected by crowd control.


  • Enhanced damage against distant foes.


  • Increased damage to wounded targets.


  • Bonus damage to slowed adversaries.


  • Extra damage to stunned opponents.


  • Life regeneration when not recently harmed.


  • Chance for lucky hits.


  • Boost to maximum life.


  • Amplified overpower damage.


  • Improved resource generation.


  • Ability to add sockets.


  • Increased damage against vulnerable targets.


  • Additional damage to bleeding foes.


  • Damage boost while in a berserking state.


  • Generation of fortify.


  • Maximum fury capacity increased.


  • Enhanced physical damage output.


  • Critical strike damage bonus with earth-based skills.


  • Critical strike damage enhancement with werewolf abilities.


  • Damage amplified against poisoned enemies.


  • Fortify generation is boosted.


  • Lightning damage enhancement.


  • Maximum spirit capacity increased.


  • Additional physical damage.


  • Increased poison damage.


  • Healing gained from blood orbs.


  • Critical strike damage boost with bone skills.


  • Damage applied for 4 seconds post blood orb pickup.


  • Increased damage to enemies suffering from shadow damage over time.


  • Fortify generation amplified.


  • Golems receive [x]% of your thorns.


  • Maximum essence capacity increased.


  • Maximum minion life boosted.


  • Enhanced physical damage.


  • Increased shadow damage output.


  • Skeletal mages receive [x]% of your thorns.


  • Skeletal warriors gain [x]% of your thorns.


  • Enhanced cold damage.


  • Critical strike damage boost with imbued skills.


  • Damage to chilled enemies increased.


  • Damage to dazed enemies amplified.


  • Damage to enemies affected by traps enhanced.


  • Damage inflicted on frozen foes.


  • Additional damage to poisoned enemies.


  • Damage from imbued skills increased.


  • Maximum energy capacity boosted.


  • Enhanced physical damage.


  • Increased shadow damage.


  • Enhanced cold damage.


  • Damage from cracking energy increased.


  • Damage to burning foes boosted.


  • Damage to chilled enemies amplified.


  • Increased damage to frozen enemies.


  • Enhanced fire damage.


  • Lightning critical strike damage boost.


  • Increased lightning damage.


  • Maximum mana capacity increased.


  • 1H axe grants 28% damage bonus to healthy enemies.


Weapon Damage and Effects

  • 1-handed Mace: Boosts overpower damage by 31.5%


  • 1-handed Scythe: Grants 206 life on kill


  • 1-handed Sword: Increases critical strike damage by 17.5%


  • 2-handed Axe: Deals 56% additional damage to healthy foes


  • 2-handed Mace: Amplifies overpower damage by 63%


  • 2-handed Scythe: Restores 411 life on kill


  • 2-handed Sword: Enhances critical strike damage by 35%


  • Bow: Inflicts 40% more damage to distant targets


  • Crossbow: Provides 40% extra damage to vulnerable enemies


  • Dagger: Causes 20% more damage to nearby foes


  • Polearm: Deals 56% extra damage to injured enemies


  • Staff: Inflicts 35% more damage to crowd-controlled adversaries


  • Wand: Offers a 10% chance for lucky hits


  • General Attributes


  • Basic Skill Damage


  • Core Skill Damage


  • Critical Strike Damage


  • Damage Over Time Effects


  • Damage to Nearby Enemies


  • Damage to Crowd-Controlled Targets


  • Damage to Distant Enemies


  • Damage to Injured Opponents


  • Damage to Slowed Foes


  • Damage to Stunned Enemies


  • Lucky Hit: Up to [x] chance to eliminate injured non-elite foes


  • Mastery Skill Damage


  • Overpower Damage


  • Socketing Ability


  • Ultimate Skill Damage


  • Damage to Vulnerable Enemies


  • Damage to Bleeding Opponents


  • Damage While Berserking


  • Strength Attribute


  • Critical Strike Damage with Earth Skills


  • Critical Strike Damage with Werewolf Skills


  • Damage to Poisoned Foes


  • Lightning Critical Strike Damage


  • Overpower Damage with Werebear Skills


  • Willpower Attribute


  • Critical Strike Damage with Bone Skills


  • Damage to Enemies Affected by Shadow Damage Over Time


  • Intelligence Attribute


  • Critical Strike Damage with Imbued Skills


  • Damage to Chilled Enemies


  • Damage to Dazed Enemies


  • Damage to Enemies Affected by Trap Skills- Damage inflicted on frozen foes


  • Damage inflicted on enemies affected by poison


  • Attribute: Dexterity


  • Damage to adversaries engulfed in flames


  • Damage to chilled opponents


  • Damage against frozen targets (repeated entry)


  • Attribute: Intelligence


  • Increased critical strike damage from lightning attacks


  • When injured, potions provide a barrier equivalent to 20% of maximum life


  • When injured, potions boost movement speed by 30% for 2 seconds


  • When injured, potions replenish 20% of resource


  • All character attributes


  • Reduction in control impairment duration


  • Damage increase for 4 seconds following the defeat of an elite enemy


  • Damage mitigation


  • Damage decrease from nearby enemies


  • Damage decrease from distant foes


  • Attribute: Dexterity (repeated entry)


  • Chance to dodge attacks


  • Increased dodge chance against close-range enemies


  • Healing received from sources


  • Attribute: Intelligence


  • Life regeneration if not damaged recently


  • Maximum life capacity


  • Potion capacity enhancements


  • Rate at which potions drop


  • Equipment socket availability


  • Attribute: Strength


  • Thorns damage reflection


  • Total armor rating


  • Attribute: Willpower


  • Duration of berserking effect


  • Damage reduction from enemies that are bleeding


  • Damage reduction while in fortified state


  • Skill ranks for charge ability


  • Skill ranks for kick ability


  • Skill ranks for leap ability


  • Skill ranks for war cry ability


  • Damage reduction from poisoned enemies


  • Damage reduction in fortified state (repeated entry)


  • Skill ranks for boulder ability


  • Skill ranks for hurricane ability


  • Skill ranks for rabies ability


  • Skill ranks for trample ability


  • Total armor when in werebear form


  • Damage reduction from enemies suffering from shadow damage over time


  • Damage reduction while fortified (repeated entry)


  • Skill ranks for blood mist ability


  • Skill ranks for bone prison ability


  • Skill ranks for corpse explosion ability


  • Damage increase for 4 seconds after successfully dodging an attack


  • Damage reduction from poisoned foes (repeated entry)


  • Cooldown reduction for imbuement skills


  • Skill ranks for concealment ability


  • Skill ranks for dark shroud ability


  • Skill ranks for poison trap ability


  • Skill ranks for smoke grenade ability


  • Damage from crackling energy effects- Damage mitigation from burning enemies.


  • Levels of Ball Lightning.
  • Levels of Blizzard.
  • Levels of Firewall.
  • Levels of Meteor.
  • Additional maximum evade charges (+2).
  • Evade cooldown reduced by 0.8 seconds with attacks.
  • Evade provides a 50% speed boost for 1 second.
  • Overall attribute enhancements.
  • Cold damage resistance.
  • Damage reduction when health is low.
  • Dexterity enhancements.
  • Increase in dodge chance.
  • Enhanced dodge chance against distant foes.
  • General dodge enhancements.
  • Fire damage resistance.
  • Intelligence enhancements.
  • Lightning damage resistance.
  • Movement speed enhancements.
  • Speed boost lasting 4 seconds after defeating an elite.
  • Poison damage resistance.
  • Shadow damage resistance.
  • Duration of shrine buffs increased.
  • Reduced duration of slow effects.
  • Strength enhancements.
  • Willpower enhancements.
  • Extended duration of berserking.
  • Generation of fortify.
  • Reduced fury costs.
  • Fortify generation.
  • Reduced spirit costs.
  • Total armor increase in werewolf form.
  • Essence cost reduction.
  • Fortify generation.
  • Levels of Bone Spirit.
  • Levels of Corpse Tendrils.
  • Reduced energy costs.
  • Levels of Caltrops.
  • Levels of Dash.
  • Levels of Shadow Step.
  • Damage from crackling energy.
  • Mana cost reduction.
  • Levels of Flame Shield.
  • Levels of Frost Nova.
  • Levels of Ice Armor.
  • Levels of Teleport.
  • 7% cooldown reduction.
  • All attributes enhancements.
  • Barrier generation improvements.
  • Speed of basic skill attacks increased.
  • Damage from basic skills enhanced.
  • Cooldown reduction enhancements.
  • Increased critical strike chance.
  • Higher critical strike chance against injured foes.
  • Duration of crowd control effects increased.
  • Dexterity enhancements.
  • Increased healing received.
  • Intelligence enhancements.
  • Life recovery upon kill.
  • Lucky hit chance improvements.
  • Lucky hit: potential to restore [x]% primary resource.
  • Lucky hit: chance to inflict slow effects up to [x]%.

Gameplay Mechanics Overview

  • Lucky Hit: chance to heal up to [x]%


  • Chance of Lucky Hit while protected by a barrier


  • Resource generation capabilities


  • Socket availability


  • Strength attribute


  • Willpower attribute


  • Damage reduction for poisoned enemies


  • Fortified state damage reduction


  • Generation of fortify


  • Reduction in spirit costs


  • Healing through blood orbs


  • Damage reduction against shadow damage over time targets


  • Fortified state damage reduction (duplicate)


  • Reduction in essence costs


  • Maximize fortify generation


  • Maximum life for minions


  • Crackling energy damage boost


  • Damage reduction for burning enemies


  • Barrier-protected Lucky Hit chance (duplicate)


  • Mana cost reduction


  • 20% chance to block attacks


  • 60% damage reduction from blocked attacks


  • 627 thorns damage


  • 80% main hand weapon damage boost


  • All attribute improvements


  • Increased basic skill attack speed


  • Basic skill damage enhancement


  • Cooldown time reduction


  • Critical strike chance increase


  • Enhanced critical strike chance against injured foes


  • Crowd control effect duration extension


  • General damage reduction


  • Damage reduction from nearby foes


  • Damage reduction from faraway enemies


  • Dexterity attribute


  • Increased healing received


  • Intelligence attribute


  • Life regained on kill


  • General Lucky Hit chance


  • Lucky Hit: restore [x]% primary resource chance


  • Lucky Hit: chance to slow enemies up to [x]%


  • Maximum life increase


  • Resistance to all elemental damage


  • Resource generation (duplicate)


  • Socket availability (duplicate)


  • Strength attribute (duplicate)


  • Thorns damage (duplicate)


  • Willpower attribute (duplicate)


  • Blood orb healing (duplicate)


  • Damage effect for 4 seconds upon blood orb pickup


  • Damage reduction for shadow damage over time enemies (duplicate)


  • Fortified state damage reduction (duplicate)


  • Essence cost reduction (duplicate)


  • Fortify generation (duplicate)


  • Maximum life for minions (duplicate)


  • Increased minion attack speed- Acquiring gear with the right affixes and stats can be quite a labor-intensive task.


  • However, you can improve your farming efficiency by utilizing our interactive map for Diablo 4!


  • This tool is designed to streamline your search and make the process more enjoyable.


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http://c2c.fp.guinfra.com/file/6668117954b765d91f0fb4f9pfGEGiIb03