1. Purpose of Class Reworks
Class reworks and adjustments serve several purposes in Diablo 4:

Balancing: Ensure that no class is too overpowered or Diablo 4 Items underpowered in comparison to others, maintaining variety and fairness.

Meta Diversity: Adjust the balance to create diverse viable builds for each class, promoting creativity in how players approach combat, progression, and endgame content.

Player Feedback: Address complaints from the player base about certain classes feeling underperforming or ineffective in specific aspects of the game (PvE, PvP, endgame).

Adaptation to New Mechanics: As new seasons and expansions bring in new mechanics or updates, classes may need to be adjusted to fit in with the evolving content.

2. What Gets Reworked in Classes?
Reworks can involve a broad range of changes to a class, including:

A. Abilities and Skills
Damage Output: If certain abilities are deemed too weak or too strong, their damage output might be increased or decreased to better align with the power curve of the game.

Cooldown and Resource Costs: Some skills might have cooldowns that are too long or resource costs that are too high. Adjusting cooldowns or the amount of mana, fury, or energy required can improve a class’s smoothness and efficiency in combat.

Synergy and Scaling: Reworks often focus on ensuring that skills have proper synergy with other abilities, passives, and items. For example, ensuring that skills scale well in higher difficulty levels or integrate well with legendary items or set bonuses.

Elemental/Status Effects: Classes that focus on specific elements like fire, cold, lightning, or poison may receive changes that improve their interaction with enemies or give them more diverse options for cheap Diablo IV Items creating status effects (such as burn, freeze, or shock).