What About Damage Over Time (DOT)?
DOTs like Bleed, Poison, Ignite, and Path of Exile 2 Currency Chaos DOT (like Despair or Wither effects):

Bypass avoidance like Block, Evasion, Suppression

Are only mitigated by:

Resistances

Reduced Damage Taken Over Time

DOT multipliers

Armor and “damage taken as” mechanics do NOT work on DOTs.

Example Walkthrough: 3-Part Hit
Imagine a monster hits you for:

300 Physical

300 Cold

300 Fire

Here’s what happens:

Hit is not evaded, blocked, or suppressed

Base damage types confirmed

Fire and cheap Path of Exile 2 Orbs Cold damage hit resistances: 75% = 75 damage each

You have 25 flat physical reduction and 5,000 armor

300 − 25 = 275 Physical

Armor reduces that by ~40% → ~165

You have 20% of Fire damage taken as Chaos

Final Fire: 60 Fire, 15 Chaos

All final values go through damage taken multipliers

Shield absorbs damage first, then life

Reactive skills trigger if appropriate (Molten Shell, etc.)