What About Damage Over Time (DOT)?
DOTs like Bleed, Poison, Ignite, and Path of Exile 2 Currency Chaos DOT (like Despair or Wither effects):
Bypass avoidance like Block, Evasion, Suppression
Are only mitigated by:
Resistances
Reduced Damage Taken Over Time
DOT multipliers
Armor and “damage taken as” mechanics do NOT work on DOTs.
Example Walkthrough: 3-Part Hit
Imagine a monster hits you for:
300 Physical
300 Cold
300 Fire
Here’s what happens:
Hit is not evaded, blocked, or suppressed
Base damage types confirmed
Fire and cheap Path of Exile 2 Orbs Cold damage hit resistances: 75% = 75 damage each
You have 25 flat physical reduction and 5,000 armor
300 − 25 = 275 Physical
Armor reduces that by ~40% → ~165
You have 20% of Fire damage taken as Chaos
Final Fire: 60 Fire, 15 Chaos
All final values go through damage taken multipliers
Shield absorbs damage first, then life
Reactive skills trigger if appropriate (Molten Shell, etc.)